- switched to a sparse delta based map - true lazy-loading to avoid any unneccessary allocations - fixed windows management api
22 lines
302 B
C++
22 lines
302 B
C++
#ifndef MAIN_H
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#define MAIN_H
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#include "pch.h"
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#include "ui/bar.h"
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#define NORMAL 0
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#define INSERT 1
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#define SELECT 2
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#define RUNNER 3
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#define JUMPER 4
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extern std::atomic<bool> running;
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extern std::atomic<uint8_t> mode;
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extern fs::path pwd;
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namespace ui {
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extern Bar bar;
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} // namespace ui
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#endif
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