Fix and update GameLogic class

This commit is contained in:
2025-06-21 18:35:34 +03:00
parent 2fa3ba5170
commit 83f8522bdd

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@@ -2,23 +2,63 @@ require "xxhash"
# Game logic main class
class GameLogic
def initialize(player)
@seed = rand(111_111..999_999)
@pos = {
board: {},
lost: {},
cache: {},
}
@player = player
end
# Returns a pseudorandom number between 0 and 100
def self.hash(data)
def hash(data)
XXhash.xxh32(data.to_s, @seed) % 100
end
def self.reset_pos
def reset_pos
@pos.each_value(&:clear)
end
def self.reveal(g_x, g_y)
def click(button, g_x, g_y)
return if clickable?(g_x, g_y)
case button
when "left"
reveal(g_x, g_y)
when "right"
flag(g_x, g_y)
end
end
def clickable?(g_x, g_y)
s_x = (g_x / 9).floor
s_y = (g_y / 9).floor
if @pos.lost["#{s_x}:#{s_y}"] ||
@pos.board.key?("#{s_x}:#{s_y}") ||
@pos.board["#{s_x}:#{s_y}"] == true ||
revealed?(g_x, g_y)
return false
end
(-1..1).each do |x|
(-1..1).each do |y|
next if x.zero? && y.zero?
return true if revealed?(g_x + x, g_y + y) || flagged?(g_x + x, g_y + y)
end
end
false
end
def revealed?(g_x, g_y)
l_x = ((g_x % 9) + 9) % 9
l_y = ((g_y % 9) + 9) % 9
s_x = (g_x / 9).floor
s_y = (g_y / 9).floor
return false if @pos.board.key?("#{s_x}:#{s_y}") || @pos.board["#{s_x}:#{s_y}"] == true
@pos.board["#{s_x}:#{s_y}"][l_x][l_y][1]
end
def reveal(g_x, g_y)
l_x = ((g_x % 9) + 9) % 9
l_y = ((g_y % 9) + 9) % 9
s_x = (g_x / 9).floor
@@ -44,7 +84,17 @@ class GameLogic
@pos.board["#{s_x}:#{s_y}"] = true if solved?(s_x, s_y)
end
def self.solved?(s_x, s_y)
def flag(g_x, g_y)
l_x = ((g_x % 9) + 9) % 9
l_y = ((g_y % 9) + 9) % 9
s_x = (g_x / 9).floor
s_y = (g_y / 9).floor
return if @pos.board["#{s_x}:#{s_y}"] == true
build_sector(s_x, s_y) if @pos.board["#{s_x}:#{s_y}"].nil?
@pos.board["#{s_x}:#{s_y}"][l_x][l_y][2] ^= true
end
def solved?(s_x, s_y)
(0..8).each do |l_x|
(0..8).each do |l_y|
return false if !@pos.board["#{s_x}:#{s_y}"][l_x][l_y][1] && @pos.board["#{s_x}:#{s_y}"][l_x][l_y][0] != -1
@@ -53,7 +103,7 @@ class GameLogic
true
end
def self.count(g_x, g_y)
def count(g_x, g_y)
sum = 0
(-1..1).each do |x|
(-1..1).each do |y|
@@ -64,7 +114,7 @@ class GameLogic
sum
end
def self.build_sector(s_x, s_y)
def build_sector(s_x, s_y)
@pos.board["#{s_x}:#{s_y}"] = []
(0..8).each do |l_x|
@pos.board["#{s_x}:#{s_y}"][l_x] = []
@@ -79,7 +129,7 @@ class GameLogic
end
end
def self.build_cache(s_x, s_y)
def build_cache(s_x, s_y)
return if @pos.cache["#{s_x}:#{s_y}"]
return unless @pos.board["#{s_x}:#{s_y}"] == 1
@pos.cache["#{s_x}:#{s_y}"] = []
@@ -94,7 +144,7 @@ class GameLogic
end
end
def self.mine?(g_x, g_y)
def mine?(g_x, g_y)
g_x == 4 || g_y == 4 ? false : hash("#{g_x}:#{g_y}") < 17
end
end