Setup basic piece table like data structure.
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#include "vase/append_buffer.h"
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AppendBuffer::AppendBuffer() {
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new_text_chunk();
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new_line_chunk();
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}
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AppendBuffer::~AppendBuffer() {
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for (auto p : buf)
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free(p);
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for (auto p : newlines)
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free(p);
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}
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inline void AppendBuffer::key(char c) {
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if (t_offset == CHUNK_SIZE)
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new_text_chunk();
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(*t_current)[t_offset++] = c;
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if (c == '\n') {
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if (l_offset == CHUNK_SIZE)
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new_line_chunk();
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(*l_current)[l_offset++] = current_offset;
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}
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++current_offset;
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}
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void AppendBuffer::append(const char *text, uint32_t length) {
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while (length) {
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uint32_t space = CHUNK_SIZE - t_offset;
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if (space == 0) {
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new_text_chunk();
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space = CHUNK_SIZE;
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}
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uint32_t copy = length < space ? length : space;
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_append(text, copy);
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text += copy;
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length -= copy;
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}
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}
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inline void AppendBuffer::new_text_chunk() {
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t_current = (TChunk *)malloc(sizeof(TChunk));
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buf.push_back(t_current);
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t_offset = 0;
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}
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inline void AppendBuffer::new_line_chunk() {
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l_current = (LChunk *)malloc(sizeof(LChunk));
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newlines.push_back(l_current);
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l_offset = 0;
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}
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inline void AppendBuffer::_append(const char *text, uint32_t length) {
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memcpy((*t_current) + t_offset, text, length);
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const char *p = text;
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const char *end = text + length;
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while (p < end) {
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p = (const char *)memchr(p, '\n', end - p);
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if (!p)
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break;
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if (l_offset == CHUNK_SIZE)
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new_line_chunk();
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(*l_current)[l_offset++] = current_offset + uint32_t(p - text);
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p++;
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}
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t_offset += length;
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current_offset += length;
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}
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