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Regular → Executable
+13
-58
@@ -2,72 +2,27 @@
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void Editor::ensure_cursor() {
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if (this->cursor < this->scroll) {
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this->cursor.row = this->scroll.row;
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this->cursor.col = this->scroll.col;
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this->cursor = this->scroll;
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this->cursor_preffered = UINT32_MAX;
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return;
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}
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uint32_t numlen =
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EXTRA_META + static_cast<int>(std::log10(this->root->line_count + 1));
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uint32_t render_width = this->size.col - numlen;
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uint32_t visual_rows = 0;
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uint32_t line_index = this->scroll.row;
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bool first_visual_line = true;
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LineIterator *it = begin_l_iter(this->root, line_index);
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if (!it)
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return;
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Coord last_visible = this->scroll;
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while (true) {
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if (visual_rows >= this->size.row)
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break;
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uint32_t line_len;
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char *line = next_line(it, &line_len);
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if (!line)
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break;
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if (line_len > 0 && line[line_len - 1] == '\n')
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line_len--;
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uint32_t offset = first_visual_line ? this->scroll.col : 0;
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first_visual_line = false;
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while (offset < line_len || (line_len == 0 && offset == 0)) {
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Coord current = {line_index, offset};
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last_visible = current;
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visual_rows++;
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if (visual_rows >= this->size.row)
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break;
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uint32_t col = 0;
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uint32_t advance = 0;
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uint32_t left = line_len - offset;
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while (left > 0 && col < render_width) {
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uint32_t g =
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grapheme_next_character_break_utf8(line + offset + advance, left);
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int w = display_width(line + offset + advance, g);
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if (col + w > render_width)
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break;
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advance += g;
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left -= g;
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col += w;
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}
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if (line_index == this->cursor.row) {
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if (this->cursor.col >= offset &&
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this->cursor.col <= offset + advance) {
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free(it->buffer);
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free(it);
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return;
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}
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}
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if (advance == 0)
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break;
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offset += advance;
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if (line_len == 0)
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break;
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}
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line_index++;
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uint32_t render_height = 0;
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VisualIterator vis(root, scroll, render_width);
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std::pair<Coord, Coord> vline;
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Coord last_visible = scroll;
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while ((vline = vis.next()).first.row != UINT32_MAX &&
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render_height < this->size.row) {
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render_height++;
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last_visible = vline.first;
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if (cursor >= vline.first && cursor < vline.second)
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return;
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}
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this->cursor.row = last_visible.row;
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this->cursor.col = last_visible.col;
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cursor = last_visible;
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cursor_preffered = UINT32_MAX;
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this->cursor_preffered = UINT32_MAX;
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free(it->buffer);
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free(it);
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}
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void Editor::ensure_scroll() {
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