Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics.
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@@ -1,5 +1,5 @@
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require_relative 'lorentz_field'
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#require_relative 'occams_razor'
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require_relative 'occams_razor'
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#require_relative 'quantum_bow'
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#require_relative 'blade_of_recursion'
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@@ -7,7 +7,7 @@ class WeaponHandler
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def initialize
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@weapons = {
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lorentz_field: LorentzField.new,
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#occams_razor: OccamsRazor.new,
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occams_razor: OccamsRazor.new,
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#quantum_bow: QuantumBow.new,
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#blade_of_recursion: BladeOfRecursion.new
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}
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