Props are now collectible;
Props logic refractor; maze coordinates cleanup
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@@ -10,7 +10,7 @@ class Character
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start_room_coords = $bus.get(:start_room_coords)
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if start_room_coords
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@world_x, @world_y = [(start_room_coords[0] + 2) * 60 + 30, (start_room_coords[1] + 2) * 60 + 30]
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@world_x, @world_y = [(start_room_coords[0] * 2 + 3) * 60 + 30, (start_room_coords[1] * 2 + 3) * 60 + 30]
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end
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# Load the full sheet as tiles
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