Props are now collectible;

Props logic refractor;
maze coordinates cleanup
This commit is contained in:
2026-03-28 18:09:58 +00:00
parent e42b31ec24
commit 045200bf9f
10 changed files with 122 additions and 41 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ class EnemyHandler
# For now, just spawn a single enemy at a fixed location
start_room_coords = $bus.get(:start_room_coords)
if @enemies.empty?
@enemies << Enemy.new((start_room_coords[0] + 4) * 60 + 30, (start_room_coords[1] + 4) * 60 + 30)
@enemies << Enemy.new((start_room_coords[0] * 2 + 1 + 4) * 60 + 30, (start_room_coords[1] * 2 + 1 + 4) * 60 + 30)
end
end