Refactor props handling and inventory logic; add ghost prop preview
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+30
-14
@@ -8,11 +8,26 @@ class Prop
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# A prop is one that is placed at the center of a tile (radar, torch & chest)
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attr_reader :x, :y
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def self.setup_sprites(path, frames)
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@frames_count = frames
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@spritesheet = Gosu::Image.load_tiles(path, 20, 20, retro: true)
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end
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def self.spritesheet
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@spritesheet
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end
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def self.frames_count
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@frames_count
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end
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def self.ghost
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@spritesheet&.first
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end
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def initialize(x, y)
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@x = x
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@y = y
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@frames_count = 0
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@spritesheet = nil
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@health = 100
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end
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@@ -34,20 +49,21 @@ class Prop
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end
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def update(dt)
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return unless Gosu.button_down?(Gosu::MS_LEFT)
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return unless Gosu.button_down?(Gosu::MS_LEFT) || Gosu.button_down?(Gosu::KB_X)
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player_x, player_y = $bus.get(:player_position) || [0, 0]
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tile_x, tile_y = [(player_x - 90) / 120, (player_y - 90) / 120].map(&:round)
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return unless tile_x == @x && tile_y == @y
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mouse_x, mouse_y = $bus.get(:mouse_pos)
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cam_x, cam_y = $bus.get(:camera_pos)
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world_mouse_x = mouse_x + cam_x
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world_mouse_y = mouse_y + cam_y
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return unless intersects?([world_mouse_x, world_mouse_y, 1, 1], self.rect)
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if Gosu.button_down?(Gosu::MS_LEFT)
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mouse_x, mouse_y = $bus.get(:mouse_pos)
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cam_x, cam_y = $bus.get(:camera_pos)
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world_mouse_x = mouse_x + cam_x
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world_mouse_y = mouse_y + cam_y
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return unless intersects?([world_mouse_x, world_mouse_y, 1, 1], self.rect)
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end
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@health -= DESTRUCTION_SPEED * dt
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if @health <= 0
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@@ -60,16 +76,16 @@ class Prop
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end
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def draw
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return unless @spritesheet
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return unless self.class.spritesheet
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cam_x, cam_y = $bus.get(:camera_pos) || [0, 0]
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screen_x = @x * 120 + 90 - cam_x
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screen_y = @y * 120 + 90 - cam_y
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elapsed = Gosu.milliseconds / 1000.0
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frame_index = ((elapsed * @frames_count).floor) % @frames_count
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frame_index = ((elapsed * self.class.frames_count).floor) % self.class.frames_count
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@spritesheet[frame_index].draw(screen_x - 20, screen_y - 20, screen_y, 2, 2)
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self.class.spritesheet[frame_index].draw(screen_x - 20, screen_y - 20, screen_y, 2, 2)
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if @health < 100
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percent = 1.0 - @health / 100.0
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@@ -81,7 +97,7 @@ class Prop
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bar_x = screen_x - w / 2
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bar_y = screen_y + h + 5
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Gosu.draw_rect(bar_x, bar_y, bar_width, bar_height, Gosu::Color::RED, screen_y + 1)
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Gosu.draw_rect(bar_x, bar_y, bar_width, bar_height, Gosu::Color::RED, screen_y - 19)
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end
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return unless DEBUG
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