Add new assets and implement minimap functionality

- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files.
- Introduced a new `Minimap` class to manage torch placement and rendering on the minimap.
- Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game.
- Enhanced the minimap display with color coding for walls, empty spaces, and torches.
This commit is contained in:
2026-04-03 02:51:11 +01:00
parent b325b35c88
commit 222b28d196
24 changed files with 209 additions and 32 deletions
+7 -2
View File
@@ -5,6 +5,8 @@ class HealthBar
@max_health = max_health
@health = max_health
@heart_image = Gosu::Image.new("assets/images/heart.png", retro: true)
$bus.on(:blast) do |x, y, radius, damage, safety|
next if safety == :safe
@@ -21,6 +23,7 @@ class HealthBar
@health -= amount
if @health <= 0
@health = 0
$is_dead = true
$bus.emit(:change_scene, GameOver)
end
end
@@ -32,10 +35,12 @@ class HealthBar
def draw
# Draw the background of the health bar (red)
Gosu.draw_rect(30, 10, 100, 10, Gosu::Color::RED)
Gosu.draw_rect(SCREEN_SIZE[0] - 100 - 10, 180, 100, 10, Gosu::Color::RED)
# Draw the foreground of the health bar (green) based on current health
health_width = (health.to_f / max_health) * 100
Gosu.draw_rect(30, 10, health_width, 10, Gosu::Color::GREEN)
Gosu.draw_rect(SCREEN_SIZE[0] - 100 - 10, 180, health_width, 10, Gosu::Color::GREEN)
@heart_image.draw(SCREEN_SIZE[0] - 100 - 20, 173, 1, 1.5, 1.5)
end
end