Add new assets and implement minimap functionality

- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files.
- Introduced a new `Minimap` class to manage torch placement and rendering on the minimap.
- Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game.
- Enhanced the minimap display with color coding for walls, empty spaces, and torches.
This commit is contained in:
2026-04-03 02:51:11 +01:00
parent b325b35c88
commit 222b28d196
24 changed files with 209 additions and 32 deletions
+9
View File
@@ -6,4 +6,13 @@ class Torch < Prop
def resources
{ wood: rand(0..8) }
end
def update(dt)
dead = super(dt)
if dead
$bus.emit(:torch_removed, @x, @y)
pp "Emitted torch_removed for torch at #{@x}, #{@y}"
end
dead
end
end