Add new assets and implement minimap functionality

- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files.
- Introduced a new `Minimap` class to manage torch placement and rendering on the minimap.
- Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game.
- Enhanced the minimap display with color coding for walls, empty spaces, and torches.
This commit is contained in:
2026-04-03 02:51:11 +01:00
parent b325b35c88
commit 222b28d196
24 changed files with 209 additions and 32 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ class GameOver < Scene
super
@font = Gosu::Font.new(32, name: "assets/fonts/tn.ttf")
@selected_index = 0
@bg_image = Gosu::Image.new("assets/images/game_over_bg.png", retro: true)
@bg_image = Gosu::Image.new("assets/images/game_over_#{$is_dead ? 'dead' : 'victory'}_bg.png", retro: true)
@last_mouse_pos = nil
end