Refactor debug checks to use event bus settings for consistency across game components.
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@@ -103,7 +103,7 @@ class Maze
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@spritesheet[index - 1].draw(screen_x, screen_y, screen_y, scale, scale)
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next unless DEBUG
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next unless $bus.get(:settings, :debug)
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shapes = shapes_for(index, gx * tile_size, gy * tile_size)
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shapes.each do |shape|
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