Refactor debug checks to use event bus settings for consistency across game components.
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-2
@@ -38,8 +38,8 @@ class Game < Scene
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@enemies.draw
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@props.draw
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@hud.draw
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draw_fog!
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draw_debug! if DEBUG
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draw_fog! if $bus.get(:settings, :fog)
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draw_debug! if $bus.get(:settings, :debug)
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end
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def draw_debug!
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