Refactor debug checks to use event bus settings for consistency across game components.

This commit is contained in:
2026-03-28 23:24:09 +00:00
parent 1fbd12e6f6
commit 3dbeadf976
9 changed files with 30 additions and 13 deletions
+2 -2
View File
@@ -38,8 +38,8 @@ class Game < Scene
@enemies.draw
@props.draw
@hud.draw
draw_fog!
draw_debug! if DEBUG
draw_fog! if $bus.get(:settings, :fog)
draw_debug! if $bus.get(:settings, :debug)
end
def draw_debug!