From 5d16a15a412a13572479fcd3d24878a1a8d0e9f5 Mon Sep 17 00:00:00 2001 From: Daanish Date: Sun, 29 Mar 2026 11:21:48 +0000 Subject: [PATCH] Add external snippet comments for Simplex 2D noise in fog shader --- assets/shaders/fog.frag | 2 ++ 1 file changed, 2 insertions(+) diff --git a/assets/shaders/fog.frag b/assets/shaders/fog.frag index ff88e4a..f9dffc5 100644 --- a/assets/shaders/fog.frag +++ b/assets/shaders/fog.frag @@ -8,6 +8,7 @@ uniform vec2 torch_lights[32]; uniform int num_torches; uniform float time_sec; +// External snippet // Simplex 2D noise // Source: https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83 vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); } @@ -38,6 +39,7 @@ float snoise(vec2 v){ g.yz = a0.yz * x12.xz + h.yz * x12.yw; return 130.0 * dot(m, g); } +// End of external snippet. void main() { vec2 virtual_coord = (gl_FragCoord.xy - offset) / scale;