fix torch position used by shader
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@@ -20,7 +20,7 @@ class PropsHandler
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end
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$bus.on(:nearby_torches) do |rect|
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nearby_props(rect).select { |p| p.is_a?(Torch) }.map { |t| t.rect }
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nearby_props(rect).select { |p| p.is_a?(Torch) }.map(&:rect).map { |t| [t[0] + t[2] / 2, t[1] + t[3] / 2] }
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end
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end
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