Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
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So,
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#landmines and event horizon should be easy - done
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make enemy spawn in the boss rooms with randomness + enemy count
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make the lizard kind of enemy with very high health + dps but slow
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make blade work as planned
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make bow just normal
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make minimap for the torches revealing teh maze
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click on minimap makes game pause to allow pausing for safety
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make radars find exit if even one placed, and make it expensive
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then start writing every mistake and time terribility
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