Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.

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2026-04-02 22:46:24 +01:00
parent db7c2aa7a2
commit 7c35419026
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So,
#landmines and event horizon should be easy - done
make enemy spawn in the boss rooms with randomness + enemy count
make the lizard kind of enemy with very high health + dps but slow
make blade work as planned
make bow just normal
make minimap for the torches revealing teh maze
click on minimap makes game pause to allow pausing for safety
make radars find exit if even one placed, and make it expensive
then start writing every mistake and time terribility