Add debug teleportation and player position display; enhance maze debug output

This commit is contained in:
2026-03-25 09:20:06 +00:00
parent 8d643a3842
commit 84004a9f67
3 changed files with 53 additions and 34 deletions
+38 -28
View File
@@ -10,6 +10,13 @@ class MazeData
crate_rooms!
carve_passages_from(0, 0)
fix_room_entrances!
return unless DEBUG
print_debug
$bus.on_retrievable(:boss_room_coords) do
next @boss_rooms.first ? [@boss_rooms.first[0] * 2 + 1, @boss_rooms.first[1] * 2 + 1] : nil
end
end
def width
@@ -61,9 +68,36 @@ class MazeData
true
end
def print_debug
wall_chars = {
0 => " ", # NONE
1 => "╵", # N
2 => "╷", # S
3 => "│", # NS
4 => "╴", # W
5 => "┘", # NW
6 => "┐", # WS
7 => "┤", # WNS
8 => "╶", # E
9 => "└", # NE
10 => "┌", # ES
11 => "├", # ENS
12 => "─", # EW
13 => "┴", # EWN
14 => "┬", # EWS
15 => "┼" # EWNS
}
(0...self.height).each do |y|
(0...self.width).each do |x|
print wall_chars[wall_type(x, y)]
end
puts
end
end
private
BOSS_ROOM_SIZE = 5
BOSS_ROOM_SIZE = 3
BOSS_ROOM = 16
N, S, W, E = 1, 2, 4, 8
DX = { E => 1, W => -1, N => 0, S => 0 }
@@ -81,8 +115,8 @@ class MazeData
def fix_room_entrances!
@boss_rooms.each do |x, y|
@grid[y][x + 2] |= N
@grid[y - 1][x + 2] |= S
@grid[y][x + 1] |= N
@grid[y - 1][x + 1] |= S
end
end
@@ -134,29 +168,5 @@ class MazeData
end
if __FILE__ == $0
WALL_CHARS = {
0 => " ", # NONE
1 => "╵", # N
2 => "╷", # S
3 => "│", # NS
4 => "╴", # W
5 => "┘", # NW
6 => "┐", # WS
7 => "┤", # WNS
8 => "╶", # E
9 => "└", # NE
10 => "┌", # ES
11 => "├", # ENS
12 => "─", # EW
13 => "┴", # EWN
14 => "┬", # EWS
15 => "┼" # EWNS
}
maze = MazeData.new(80, 80)
(0...maze.height).each do |y|
(0...maze.width).each do |x|
print WALL_CHARS[maze.wall_type(x, y)]
end
puts
end
end