initial commit
This commit is contained in:
+106
@@ -0,0 +1,106 @@
|
||||
require_relative "../utils/maze"
|
||||
|
||||
class Maze
|
||||
def initialize
|
||||
@maze = MazeData.new(80, 80)
|
||||
@spritesheet = Gosu::Image.load_tiles("assets/images/walls.png", 20, 40, retro: true)
|
||||
puts @spritesheet.size
|
||||
end
|
||||
|
||||
def collides?(rect)
|
||||
x1 = ((rect[0] - 10) / 60).floor
|
||||
y1 = ((rect[1] - 10) / 60).floor
|
||||
x2 = ((rect[0] + rect[2] + 10) / 60).floor
|
||||
y2 = ((rect[1] + rect[3] + 10) / 60).floor
|
||||
|
||||
(x1..x2).each do |x|
|
||||
(y1..y2).each do |y|
|
||||
shapes = shapes_for(@maze.wall_type(x, y), x * 60, y * 60)
|
||||
shapes.each do |shape|
|
||||
return true if intersects?(shape, rect)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
false
|
||||
end
|
||||
|
||||
def shapes_for(mask, tx, ty)
|
||||
return [] if mask == 0
|
||||
|
||||
half = 30
|
||||
band = 10
|
||||
|
||||
shapes = []
|
||||
|
||||
case mask & (W | E)
|
||||
when W | E
|
||||
shapes << [tx, ty + 30 - band / 2, 60, band]
|
||||
when E
|
||||
if (mask & (N | S)) == 0
|
||||
shapes << [tx, ty + 30 - band / 2, 60, band]
|
||||
else
|
||||
shapes << [tx + half, ty + 30 - band / 2, half, band]
|
||||
end
|
||||
when W
|
||||
if (mask & (N | S)) == 0
|
||||
shapes << [tx, ty + 30 - band / 2, 60, band]
|
||||
else
|
||||
shapes << [tx, ty + 30 - band / 2, half, band]
|
||||
end
|
||||
end
|
||||
|
||||
band = 20
|
||||
|
||||
case mask & (N | S)
|
||||
when (N | S)
|
||||
shapes << [tx + 30 - band / 2, ty, band, 60]
|
||||
when S
|
||||
shapes << [tx + 30 - band / 2, ty + half, band, half]
|
||||
when N
|
||||
shapes << [tx + 30 - band / 2, ty, band, half]
|
||||
end
|
||||
|
||||
shapes
|
||||
end
|
||||
|
||||
def draw(camera)
|
||||
cam_x, cam_y = camera
|
||||
tile_size = 60
|
||||
scale = 3
|
||||
screen_width, screen_height = SCREEN_SIZE
|
||||
|
||||
# How many tiles fit on screen (+1 for partially visible tiles)
|
||||
tiles_x = (screen_width / tile_size) + 2
|
||||
tiles_y = (screen_height / tile_size) + 2
|
||||
|
||||
# Which tile to start drawing (top-left corner of camera)
|
||||
start_x = (cam_x / tile_size).floor - 1
|
||||
start_y = (cam_y / tile_size).floor - 1
|
||||
|
||||
(0...tiles_y).each do |j|
|
||||
(0...tiles_x).each do |i|
|
||||
gx = start_x + i
|
||||
gy = start_y + j
|
||||
|
||||
next if gx < 0 || gy < 0 || gx >= @maze.width || gy >= @maze.height
|
||||
|
||||
index = @maze.wall_type(gx, gy)
|
||||
next if index == 0
|
||||
|
||||
# Pixel position on screen
|
||||
screen_x = gx * tile_size - cam_x
|
||||
screen_y = gy * tile_size - cam_y
|
||||
|
||||
@spritesheet[index - 1].draw(screen_x, screen_y, screen_y, scale, scale)
|
||||
|
||||
next unless DEBUG
|
||||
|
||||
shapes = shapes_for(index, gx * tile_size, gy * tile_size)
|
||||
shapes.each do |shape|
|
||||
Gosu.draw_rect(shape[0] - cam_x, shape[1] - cam_y, shape[2], shape[3], 0x44ff0000, shape[1] - cam_y)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user