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2026-03-25 07:13:37 +00:00
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require 'gosu'
require_relative 'settings/configuration'
require_relative 'utils/bus'
require_relative 'utils/utils'
require_relative 'utils/scene'
require_relative 'settings/scene'
require_relative 'menu/scene'
require_relative 'game/scene'
$bus = EventBus.new
# Main window
class Window < Gosu::Window
def initialize
super *SCREEN_SIZE, resizable: true
self.caption = "Mist"
@scene = Menu.new
$bus.on(:quit_game) { close! }
$bus.on_retrievable(:mouse_pos) do
next mouse_relative(mouse_x, mouse_y)
end
$bus.on(:change_scene) do |new_scene|
@scene.close
@scene = new_scene
end
end
def button_down(id)
@scene.button_down(id, mouse_relative(mouse_x, mouse_y))
end
def update
@scene.update
end
def compute_transform
scale_x = width.to_f / SCREEN_SIZE[0]
scale_y = height.to_f / SCREEN_SIZE[1]
scale = [scale_x, scale_y].min
if scale_x < scale_y
offset_x = 0
offset_y = (height - SCREEN_SIZE[1] * scale) / 2
else
offset_x = (width - SCREEN_SIZE[0] * scale) / 2
offset_y = 0
end
[scale, offset_x, offset_y]
end
def mouse_relative(sx, sy)
scale, offset_x, offset_y = compute_transform
virtual_x = (sx - offset_x) / scale
virtual_y = (sy - offset_y) / scale
return nil if virtual_x < 0 || virtual_x > SCREEN_SIZE[0] ||
virtual_y < 0 || virtual_y > SCREEN_SIZE[1]
return [virtual_x, virtual_y]
end
def draw
scale, offset_x, offset_y = compute_transform
Gosu.translate(offset_x, offset_y) do
Gosu.scale(scale) do
@scene.draw
end
end
padding_color = Gosu::Color::BLACK
if offset_y > 0
# Letterbox: top and bottom
Gosu.draw_rect(0, 0, width, offset_y, padding_color, Float::INFINITY)
Gosu.draw_rect(0, height - offset_y, width, offset_y, padding_color, Float::INFINITY)
else
# Pillarbox: left and right
Gosu.draw_rect(0, 0, offset_x, height, padding_color, Float::INFINITY)
Gosu.draw_rect(width - offset_x, 0, offset_x, height, padding_color, Float::INFINITY)
end
end
end
Window.new.show