Replace Perlin noise with Ruby-OpenGL2 for shader support; update Gemfile and remove related noise generation code.
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@@ -5,13 +5,10 @@ require_relative 'enemy/handler'
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require_relative 'weapons/handler'
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require_relative 'character'
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require 'perlin'
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class Game < Scene
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def initialize
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super
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@font = Gosu::Font.new(24)
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@noise = Perlin::Generator.new(rand(1...1000), 1.0, 1)
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@floor_image = Gosu::Image.new("assets/images/floor.png", retro: true)
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@maze = Maze.new
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