Refactor game state and HUD:
- Removed the State class as it was no longer needed. - Updated the MazeData class to improve output formatting. - Added new assets for HUD background and foreground. - Implemented Inventory class to manage crafting and item selection. - Created HUDLayer class to handle drawing the HUD and inventory interactions.
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@@ -160,7 +160,7 @@ class MazeData
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(0...self.width).each do |x|
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print wall_chars[wall_type(x, y)]
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end
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puts
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print "\n"
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end
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end
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