Refactor game state and HUD:

- Removed the State class as it was no longer needed.
- Updated the MazeData class to improve output formatting.
- Added new assets for HUD background and foreground.
- Implemented Inventory class to manage crafting and item selection.
- Created HUDLayer class to handle drawing the HUD and inventory interactions.
This commit is contained in:
2026-03-28 20:46:32 +00:00
parent 045200bf9f
commit f54679de61
14 changed files with 197 additions and 60 deletions
+1 -1
View File
@@ -160,7 +160,7 @@ class MazeData
(0...self.width).each do |x|
print wall_chars[wall_type(x, y)]
end
puts
print "\n"
end
end