Logo
Explore Help
Sign In
syedm/mist
1
0
Fork 0
You've already forked mist
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
44 Commits 1 Branch 0 Tags
main
Commit Graph

4 Commits

Author SHA1 Message Date
syedm d0466599df Add Komodo enemy class and enhance enemy spawning logic
- Introduce Komodo class with high health and attack mechanics.
- Modify Enemy class to accept type parameter during initialization.
- Update EnemyAI to set speed based on enemy type.
- Implement random spawning of enemies in boss rooms.
- Adjust health bar calculations to use max health.
2026-04-02 23:15:03 +01:00
syedm 32de437f86 Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken. 2026-03-30 20:43:06 +00:00
syedm 0369d24338 Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics. 2026-03-30 19:39:43 +00:00
syedm 60a89ed128 Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force. 2026-03-30 16:31:08 +00:00
Powered by Gitea Version: 1.26.4 Page: 25ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API