5 Commits

Author SHA1 Message Date
syedm bf1171a775 Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene. 2026-04-03 14:46:35 +01:00
syedm 222b28d196 Add new assets and implement minimap functionality
- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files.
- Introduced a new `Minimap` class to manage torch placement and rendering on the minimap.
- Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game.
- Enhanced the minimap display with color coding for walls, empty spaces, and torches.
2026-04-03 02:51:11 +01:00
syedm 7c35419026 Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI. 2026-04-02 22:46:24 +01:00
syedm db7c2aa7a2 Enhance game over scene: implement GameOver class with options for retry and main menu, add background image, and handle mouse and keyboard interactions. 2026-04-02 15:33:50 +01:00
syedm 32de437f86 Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken. 2026-03-30 20:43:06 +00:00