6 Commits

Author SHA1 Message Date
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm f54679de61 Refactor game state and HUD:
- Removed the State class as it was no longer needed.
- Updated the MazeData class to improve output formatting.
- Added new assets for HUD background and foreground.
- Implemented Inventory class to manage crafting and item selection.
- Created HUDLayer class to handle drawing the HUD and inventory interactions.
2026-03-28 20:46:32 +00:00
syedm ba828d682c Add new chest assets 2026-03-28 12:22:58 +00:00
syedm bf93aecad1 Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm 83d250f1e9 Implement enemy AI and handler; add placeable radar object; enhance maze functionality 2026-03-25 22:02:50 +00:00
syedm 8d643a3842 initial commit 2026-03-25 07:13:37 +00:00