7 Commits

Author SHA1 Message Date
syedm bf1171a775 Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene. 2026-04-03 14:46:35 +01:00
syedm 222b28d196 Add new assets and implement minimap functionality
- Added new image assets for game over screens: `game_over_dead_bg.png`, `game_over_victory_bg.png`, and their respective Aseprite files.
- Introduced a new `Minimap` class to manage torch placement and rendering on the minimap.
- Implemented methods for adding and removing torches, updating the grid area, and drawing the minimap based on the current state of the game.
- Enhanced the minimap display with color coding for walls, empty spaces, and torches.
2026-04-03 02:51:11 +01:00
syedm 5f3b6b8e29 Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files. 2026-03-29 13:42:59 +00:00
syedm 6769f174af fix torch position used by shader 2026-03-29 11:15:47 +00:00
syedm 1fbd12e6f6 Refactor props handling and inventory logic; add ghost prop preview 2026-03-28 23:07:42 +00:00
syedm 045200bf9f Props are now collectible;
Props logic refractor;
maze coordinates cleanup
2026-03-28 18:09:58 +00:00
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00