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mist
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0369d24338f571a44f8a5edd51ef06953d836427
Commit Graph
6 Commits
Author
SHA1
Message
Date
syedm
0369d24338
Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics.
2026-03-30 19:39:43 +00:00
syedm
60a89ed128
Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
2026-03-30 16:31:08 +00:00
syedm
e42b31ec24
Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
2026-03-28 16:43:37 +00:00
syedm
bf93aecad1
Refactor event bus to use non-retrievable events;
...
update collision handling and add new inventory initialization; add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm
83d250f1e9
Implement enemy AI and handler; add placeable radar object; enhance maze functionality
2026-03-25 22:02:50 +00:00
syedm
8d643a3842
initial commit
2026-03-25 07:13:37 +00:00