syedm
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045200bf9f
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Props are now collectible;
Props logic refractor;
maze coordinates cleanup
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2026-03-28 18:09:58 +00:00 |
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syedm
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e42b31ec24
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Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
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2026-03-28 16:43:37 +00:00 |
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syedm
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bf93aecad1
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Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
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2026-03-28 11:38:20 +00:00 |
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syedm
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3813fcb268
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Refactor enemy movement logic for simplicity; adjust character sprite drawing position
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2026-03-26 12:49:28 +00:00 |
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syedm
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83d250f1e9
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Implement enemy AI and handler; add placeable radar object; enhance maze functionality
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2026-03-25 22:02:50 +00:00 |
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syedm
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8d643a3842
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initial commit
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2026-03-25 07:13:37 +00:00 |
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