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18 Commits 1 Branch 0 Tags
1fbd12e6f64b635b7b15dd5ce4de2e75cadb78ac
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5 Commits

Author SHA1 Message Date
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00
syedm bf93aecad1 Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm 3813fcb268 Refactor enemy movement logic for simplicity; adjust character sprite drawing position 2026-03-26 12:49:28 +00:00
syedm 83d250f1e9 Implement enemy AI and handler; add placeable radar object; enhance maze functionality 2026-03-25 22:02:50 +00:00
syedm 8d643a3842 initial commit 2026-03-25 07:13:37 +00:00
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