syedm
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5f3b6b8e29
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Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
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2026-03-29 13:42:59 +00:00 |
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syedm
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6769f174af
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fix torch position used by shader
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2026-03-29 11:15:47 +00:00 |
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syedm
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3dbeadf976
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Refactor debug checks to use event bus settings for consistency across game components.
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2026-03-28 23:24:09 +00:00 |
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syedm
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1fbd12e6f6
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Refactor props handling and inventory logic; add ghost prop preview
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2026-03-28 23:07:42 +00:00 |
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syedm
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045200bf9f
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Props are now collectible;
Props logic refractor;
maze coordinates cleanup
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2026-03-28 18:09:58 +00:00 |
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syedm
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e42b31ec24
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Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
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2026-03-28 16:43:37 +00:00 |
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