syedm
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60a89ed128
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Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
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2026-03-30 16:31:08 +00:00 |
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syedm
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5f3b6b8e29
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Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files.
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2026-03-29 13:42:59 +00:00 |
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syedm
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6aecd44114
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Fix line of sight checks to use collision rectangle for prop interactions; as it caused the enemy to be able to softlock itself around a prop by thinking it was inside one the whole time;
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2026-03-29 11:20:10 +00:00 |
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syedm
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3dbeadf976
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Refactor debug checks to use event bus settings for consistency across game components.
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2026-03-28 23:24:09 +00:00 |
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syedm
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e42b31ec24
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Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
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2026-03-28 16:43:37 +00:00 |
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syedm
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bf93aecad1
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Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
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2026-03-28 11:38:20 +00:00 |
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syedm
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3813fcb268
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Refactor enemy movement logic for simplicity; adjust character sprite drawing position
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2026-03-26 12:49:28 +00:00 |
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syedm
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83d250f1e9
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Implement enemy AI and handler; add placeable radar object; enhance maze functionality
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2026-03-25 22:02:50 +00:00 |
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syedm
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8d643a3842
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initial commit
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2026-03-25 07:13:37 +00:00 |
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