syedm
2064232226
Refactor game window and shader management; add fog shader implementation and update configuration settings
2026-03-29 04:44:55 +00:00
syedm
1fbd12e6f6
Refactor props handling and inventory logic; add ghost prop preview
2026-03-28 23:07:42 +00:00
syedm
f54679de61
Refactor game state and HUD:
...
- Removed the State class as it was no longer needed.
- Updated the MazeData class to improve output formatting.
- Added new assets for HUD background and foreground.
- Implemented Inventory class to manage crafting and item selection.
- Created HUDLayer class to handle drawing the HUD and inventory interactions.
2026-03-28 20:46:32 +00:00
syedm
95f2be311d
Refactor FPS display logic in Game class; optimize torch position retrieval
2026-03-28 16:12:16 +00:00
syedm
ba828d682c
Add new chest assets
2026-03-28 12:22:58 +00:00
syedm
bf93aecad1
Refactor event bus to use non-retrievable events;
...
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm
15c457e7a6
Update inventory assets for improved visuals
2026-03-26 14:49:20 +00:00
syedm
c66aee0613
Add HUD class and integrate inventory background; update scene to draw HUD
2026-03-26 12:49:49 +00:00
syedm
83d250f1e9
Implement enemy AI and handler; add placeable radar object; enhance maze functionality
2026-03-25 22:02:50 +00:00
syedm
8d643a3842
initial commit
2026-03-25 07:13:37 +00:00