syedm
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7c35419026
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Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
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2026-04-02 22:46:24 +01:00 |
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syedm
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32de437f86
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Implement health bar system: add HealthBar class for managing health, integrate health updates in HUDLayer, and modify enemy attack handling to reflect damage taken.
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2026-03-30 20:43:06 +00:00 |
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syedm
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0369d24338
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Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics.
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2026-03-30 19:39:43 +00:00 |
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syedm
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60a89ed128
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Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force.
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2026-03-30 16:31:08 +00:00 |
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syedm
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e42b31ec24
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Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop.
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2026-03-28 16:43:37 +00:00 |
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syedm
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bf93aecad1
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Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
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2026-03-28 11:38:20 +00:00 |
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syedm
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83d250f1e9
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Implement enemy AI and handler; add placeable radar object; enhance maze functionality
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2026-03-25 22:02:50 +00:00 |
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syedm
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8d643a3842
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initial commit
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2026-03-25 07:13:37 +00:00 |
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