Commit Graph

11 Commits

Author SHA1 Message Date
syedm d0466599df Add Komodo enemy class and enhance enemy spawning logic
- Introduce Komodo class with high health and attack mechanics.
- Modify Enemy class to accept type parameter during initialization.
- Update EnemyAI to set speed based on enemy type.
- Implement random spawning of enemies in boss rooms.
- Adjust health bar calculations to use max health.
2026-04-02 23:15:03 +01:00
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm f54679de61 Refactor game state and HUD:
- Removed the State class as it was no longer needed.
- Updated the MazeData class to improve output formatting.
- Added new assets for HUD background and foreground.
- Implemented Inventory class to manage crafting and item selection.
- Created HUDLayer class to handle drawing the HUD and inventory interactions.
2026-03-28 20:46:32 +00:00
syedm 045200bf9f Props are now collectible;
Props logic refractor;
maze coordinates cleanup
2026-03-28 18:09:58 +00:00
syedm 01029bb6a2 Implement chest spawning logic and room check in ObjectHandler; add room detection to MazeData 2026-03-28 12:37:09 +00:00
syedm bf93aecad1 Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm bfb35aa243 cleanup 2026-03-26 13:03:33 +00:00
syedm 6ed92a673a Add random wall deletion and boss room entrance logic to maze generation 2026-03-26 13:02:47 +00:00
syedm 83d250f1e9 Implement enemy AI and handler; add placeable radar object; enhance maze functionality 2026-03-25 22:02:50 +00:00
syedm 84004a9f67 Add debug teleportation and player position display; enhance maze debug output 2026-03-25 09:20:06 +00:00
syedm 8d643a3842 initial commit 2026-03-25 07:13:37 +00:00