syedm
|
ba828d682c
|
Add new chest assets
|
2026-03-28 12:22:58 +00:00 |
|
syedm
|
fa2c31ca50
|
Add comments to clarify fog drawing implementation and performance considerations
|
2026-03-28 11:40:32 +00:00 |
|
syedm
|
bf93aecad1
|
Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
|
2026-03-28 11:38:20 +00:00 |
|
syedm
|
c66aee0613
|
Add HUD class and integrate inventory background; update scene to draw HUD
|
2026-03-26 12:49:49 +00:00 |
|
syedm
|
3813fcb268
|
Refactor enemy movement logic for simplicity; adjust character sprite drawing position
|
2026-03-26 12:49:28 +00:00 |
|
syedm
|
83d250f1e9
|
Implement enemy AI and handler; add placeable radar object; enhance maze functionality
|
2026-03-25 22:02:50 +00:00 |
|
syedm
|
84004a9f67
|
Add debug teleportation and player position display; enhance maze debug output
|
2026-03-25 09:20:06 +00:00 |
|
syedm
|
8d643a3842
|
initial commit
|
2026-03-25 07:13:37 +00:00 |
|