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44 Commits 1 Branch 0 Tags
da90a7836e907fcd2ebad761f274dc6b946ff64e
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5 Commits

Author SHA1 Message Date
syedm bf1171a775 Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene. 2026-04-03 14:46:35 +01:00
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm 1fbd12e6f6 Refactor props handling and inventory logic; add ghost prop preview 2026-03-28 23:07:42 +00:00
syedm 045200bf9f Props are now collectible;
Props logic refractor;
maze coordinates cleanup
2026-03-28 18:09:58 +00:00
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00
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