syedm
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bf1171a775
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Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
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2026-04-03 14:46:35 +01:00 |
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syedm
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db7c2aa7a2
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Enhance game over scene: implement GameOver class with options for retry and main menu, add background image, and handle mouse and keyboard interactions.
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2026-04-02 15:33:50 +01:00 |
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syedm
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1ea06f50d3
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Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
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2026-03-29 22:22:06 +00:00 |
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syedm
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3c8c481713
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Adjust torch light calculation to expand the area of effect for nearby torches as it was too small before
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2026-03-29 13:51:40 +00:00 |
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syedm
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2064232226
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Refactor game window and shader management; add fog shader implementation and update configuration settings
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2026-03-29 04:44:55 +00:00 |
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