Commit Graph

10 Commits

Author SHA1 Message Date
syedm 0369d24338 Refactor enemy system: enhance EnemyAI with attack cooldown, update Force class to handle damage, and improve EnemyHandler for enemy removal; add OccamsRazor weapon with attack mechanics. 2026-03-30 19:39:43 +00:00
syedm 60a89ed128 Enhance enemy AI and introduce Force class: update speed dynamics based on Lorentz field effects, refactor enemy spawning to utilize Force, and add sprite loading for Force. 2026-03-30 16:31:08 +00:00
syedm 5f3b6b8e29 Implement enemy pathfinding restrictions in starting room; rectify collision rectangle checks for props; create new trap and weapon files. 2026-03-29 13:42:59 +00:00
syedm 6aecd44114 Fix line of sight checks to use collision rectangle for prop interactions; as it caused the enemy to be able to softlock itself around a prop by thinking it was inside one the whole time; 2026-03-29 11:20:10 +00:00
syedm 3dbeadf976 Refactor debug checks to use event bus settings for consistency across game components. 2026-03-28 23:24:09 +00:00
syedm e42b31ec24 Refactor character and enemy AI movement logic; implement delta time for smoother updates and replace object (a reserved keyword) with prop. 2026-03-28 16:43:37 +00:00
syedm bf93aecad1 Refactor event bus to use non-retrievable events;
update collision handling and add new inventory initialization;
add torch lighting in fog shader;
2026-03-28 11:38:20 +00:00
syedm 3813fcb268 Refactor enemy movement logic for simplicity; adjust character sprite drawing position 2026-03-26 12:49:28 +00:00
syedm 83d250f1e9 Implement enemy AI and handler; add placeable radar object; enhance maze functionality 2026-03-25 22:02:50 +00:00
syedm 8d643a3842 initial commit 2026-03-25 07:13:37 +00:00