require_relative 'base' class ShrodingersMine < Trap def initialize(x, y) super(x, y) @sprite = Gosu::Image.new("assets/images/shrodingers_mine.png", retro: true) end def stepped_on(entity) return false if entity == :character # shrodingers mine is safe for the player, so don't destroy it or cause a blast if the player steps on it if rand < 0.7 # 70% chance to be a landmine, 30% chance to be a dud $bus.emit(:blast, @x, @y, 50, 50, :safe) # blast radius of 50 and damage of 50, and always safe for the player end true # to destroy the trap end end