class State # This class holds state information # for example the player inventory / items # also their health, stealth, and memory bars # it can handle mouse input for inventory management and item usage # it can also handle keyboard input for quick item usage def initialize @inventory = { # basic resources :wood => 0, :metal => 0, :science => 0, # nuetrals :torch => 0, :radar => 0, # placeable weapons :landmine => 0, :shrodingers_mine => 0, :event_horizon => 0, # attack weapons :occams_razor => 0, :quantum_bow => 0, :blade_of_recursion => 0, # utility weapon :lorentz_field => 0 } @inventory_selected = :wood @upgrades = [] @health = 100 @stealth = 100 @memory = 256 end end