class HealthBar attr_reader :health, :max_health def initialize(max_health) @max_health = max_health @health = max_health end def take_damage(amount) @health -= amount if @health <= 0 @health = 0 $bus.emit(:change_scene, GameOver) end end def heal(amount) @health += amount @health = @max_health if @health > @max_health end def draw # Draw the background of the health bar (red) Gosu.draw_rect(30, 10, 100, 10, Gosu::Color::RED) # Draw the foreground of the health bar (green) based on current health health_width = (health.to_f / max_health) * 100 Gosu.draw_rect(30, 10, health_width, 10, Gosu::Color::GREEN) end end