require_relative 'base' class EnemyHandler def initialize @enemies = [] end def update(dt) spawn! @enemies.each { |enemy| enemy.update(dt) } end def spawn! # For now, just spawn a single enemy at a fixed location start_room_coords = $bus.get(:start_room_coords) if @enemies.empty? @enemies << Enemy.new((start_room_coords[0] + 4) * 60 + 30, (start_room_coords[1] + 4) * 60 + 30) end end def draw @enemies.each(&:draw) end def collides?(rect) @enemies.any? { |enemy| enemy.collides?(rect) } end end