require 'gosu' require_relative 'settings/configuration' require_relative 'utils/bus' require_relative 'utils/utils' require_relative 'utils/scene' require_relative 'settings/scene' require_relative 'menu/scene' require_relative 'game/scene' $bus = EventBus.new # Main window class Window < Gosu::Window def initialize super *SCREEN_SIZE, resizable: true self.caption = "Mist" @scene = Menu.new @last_time = Gosu.milliseconds $bus.on(:quit_game) { close! } $bus.on(:mouse_pos) do next mouse_relative(mouse_x, mouse_y) end $bus.on(:change_scene) do |new_scene| @scene.close @scene = new_scene end end def button_down(id) @scene.button_down(id, mouse_relative(mouse_x, mouse_y)) end def update now = Gosu.milliseconds dt = (now - @last_time) / 1000.0 @last_time = now @scene.update(dt) end def compute_transform scale_x = width.to_f / SCREEN_SIZE[0] scale_y = height.to_f / SCREEN_SIZE[1] scale = [scale_x, scale_y].min if scale_x < scale_y offset_x = 0 offset_y = (height - SCREEN_SIZE[1] * scale) / 2 else offset_x = (width - SCREEN_SIZE[0] * scale) / 2 offset_y = 0 end [scale, offset_x, offset_y] end def mouse_relative(sx, sy) scale, offset_x, offset_y = compute_transform virtual_x = (sx - offset_x) / scale virtual_y = (sy - offset_y) / scale return nil if virtual_x < 0 || virtual_x > SCREEN_SIZE[0] || virtual_y < 0 || virtual_y > SCREEN_SIZE[1] return [virtual_x, virtual_y] end def draw scale, offset_x, offset_y = compute_transform Gosu.translate(offset_x, offset_y) do Gosu.scale(scale) do @scene.draw end end padding_color = Gosu::Color::BLACK if offset_y > 0 # Letterbox: top and bottom Gosu.draw_rect(0, 0, width, offset_y, padding_color, Float::INFINITY) Gosu.draw_rect(0, height - offset_y, width, offset_y, padding_color, Float::INFINITY) else # Pillarbox: left and right Gosu.draw_rect(0, 0, offset_x, height, padding_color, Float::INFINITY) Gosu.draw_rect(width - offset_x, 0, offset_x, height, padding_color, Float::INFINITY) end end end Window.new.show