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syedm 7c35419026 Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
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fonts
initial commit
2026-03-25 07:13:37 +00:00
images
Implement traps system: add Trap, Landmine, and EventHorizon classes with collision detection and interaction logic; integrate trap handling in the game scene and enemy AI.
2026-04-02 22:46:24 +01:00
shaders
Refactor weapon system: implement WeaponHandler to manage LorentzField and prepare for additional weapons; update shader to incorporate lorentz_field uniform for visual effects.
2026-03-29 22:22:06 +00:00
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