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mist
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bf1171a775b8256bd9755e0bfd026dafaa465d0c
mist
/
game
T
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syedm
bf1171a775
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
..
enemy
Add Komodo enemy class and enhance enemy spawning logic
2026-04-02 23:15:03 +01:00
hud
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
props
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
traps
Implement logging system: add GameLogger class for managing log messages, integrate logging in HUDLayer and ShrodingersMine for enhanced gameplay feedback.
2026-04-03 00:38:27 +01:00
weapons
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
character.rb
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00
maze.rb
Refactor debug checks to use event bus settings for consistency across game components.
2026-03-28 23:24:09 +00:00
scene.rb
Refactor input handling: replace hardcoded key inputs with configurable key bindings for character movement, inventory navigation, and actions; enhance settings scene with key rebind functionality and add credits scene.
2026-04-03 14:46:35 +01:00