This commit is contained in:
2026-05-02 21:12:32 +01:00
parent 8ef525c8f5
commit 02efbce8f0
3 changed files with 7 additions and 6 deletions
+3 -3
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@@ -15,9 +15,9 @@ rect.on_click do
0xFF0000 0xFF0000
end end
main_scene.add_element text main_scene << text
main_scene.add_element rect main_scene << rect
window.add_scene :main_scene, main_scene window.scenes[:main_scene] = main_scene
window.start :main_scene window.start :main_scene
+4 -3
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@@ -25,7 +25,7 @@ start_button.on_click do
window.start :game_scene window.start :game_scene
end end
menu_scene.add_element start_button menu_scene << start_button
game_scene = Scene.new game_scene = Scene.new
@@ -96,6 +96,7 @@ end
# match is set to list of all capturing queries # match is set to list of all capturing queries
# for components returns an object that responds to .each with every ceomponents values # for components returns an object that responds to .each with every ceomponents values
# for entities it does similarly # for entities it does similarly
# mouse state can be read in systems always
query = tag(:enemy) & component(:health, true) & anti(name("Trap Preview", true)) query = tag(:enemy) & component(:health, true) & anti(name("Trap Preview", true))
# in the match name will return just the one entity # in the match name will return just the one entity
@@ -182,7 +183,7 @@ world.shader :fog do |shader|
z = 100 # shaders always appear above normal sprites but z is used to sort them relative to each other, so a shader with z 100 will appear above a shader with z 50, but both will appear above normal sprites z = 100 # shaders always appear above normal sprites but z is used to sort them relative to each other, so a shader with z 100 will appear above a shader with z 50, but both will appear above normal sprites
end end
window.add_scene :menu_scene, menu_scene window.scenes[:menu_scene] = menu_scene
window.add_scene :game_scene, game_scene window.scenes[:game_scene] = game_scene
window.start :menu_scene # first scene to show when the game starts, stops the loading bg window.start :menu_scene # first scene to show when the game starts, stops the loading bg
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