Minor cleanup.
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@@ -652,5 +652,8 @@ void Window::compute_transform() {
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bool Window::mouse_in_window(const Vec2<float> real_position, Vec2<float> &virtual_position) {
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virtual_position = (real_position - offset) / scale;
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return virtual_position.x >= 0 && virtual_position.x <= virtual_size.x && virtual_position.y >= 0 && virtual_position.y <= virtual_size.y;
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return virtual_position.x >= 0
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&& virtual_position.x <= virtual_size.x
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&& virtual_position.y >= 0
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&& virtual_position.y <= virtual_size.y;
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}
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