Finish basic ui binding to ruby
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@@ -5,11 +5,11 @@ namespace Localization {
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using Key = uint16_t;
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// Maps localization keys to their string identifiers. This is used for text elements to look up the correct localized string.
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extern std::unordered_map<std::string, Key> localization_key_map;
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inline std::unordered_map<std::string, Key> localization_key_map;
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using LanguageCode = uint32_t; // 32-bit integer to store the language code (e.g., "en", "fr", "es")
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extern LanguageCode current_language; // The currently active language code
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inline LanguageCode current_language = 'e' << 24 | 'n' << 16;
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using JoinedKey = uint64_t; // 64-bit integer to store the joined language code and key
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@@ -17,12 +17,47 @@ inline JoinedKey join_keys(LanguageCode lang_code, Key loc_key) {
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return (static_cast<JoinedKey>(lang_code) << 16) | loc_key;
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}
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extern std::unordered_map<JoinedKey, std::string> localized_strings;
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inline std::unordered_map<JoinedKey, std::string> localized_strings;
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inline std::string get(Key key) {
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auto it = localized_strings.find(join_keys(current_language, key));
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if (it != localized_strings.end())
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return it->second;
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return "";
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for (const auto &[joined, value] : localized_strings) {
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Key k = (Key)(joined & 0xFFFF);
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if (k == key)
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return value;
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}
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return "Localization not set!";
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}
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inline LanguageCode lang_from_sym(mrb_state *mrb, mrb_sym sym) {
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const char *s = mrb_sym2name(mrb, sym);
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size_t len = strlen(s);
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if (len == 0 || len > 4)
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return 0;
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LanguageCode code = 0;
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for (size_t i = 0; i < len; ++i) {
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code |= (static_cast<LanguageCode>(s[i]) << (8 * (3 - i)));
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}
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return code;
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}
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inline Key key_from_sym(mrb_state *mrb, mrb_sym sym) {
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const char *key_name = mrb_sym2name(mrb, sym);
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auto it = localization_key_map.find(key_name);
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if (it != localization_key_map.end())
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return it->second;
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Key new_id = (Key)localization_key_map.size();
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localization_key_map[key_name] = new_id;
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return new_id;
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}
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} // namespace Localization
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