Improve loop with fps control

This commit is contained in:
2026-05-20 21:47:25 +01:00
parent 6ff16e3db4
commit 2bff3eb93f
5 changed files with 54 additions and 29 deletions
+23 -10
View File
@@ -252,26 +252,35 @@ struct App {
current_scene_id = scene_pool.acquire(loading_scene);
}
void loop() {
const uint64_t TARGET_NS = 1e9 / 60;
void set_fps(float fps) {
this->fps = fps;
target_frame_time = 1e9 / fps;
}
uint64_t time_a = window.get_time();
uint64_t time_b = window.get_time();
uint64_t get_fps() const {
return fps;
}
void loop() {
uint64_t frame_start = window.get_time();
uint64_t frame_end = window.get_time();
uint64_t previous_frame_end = 0;
while (running) {
time_a = window.get_time();
uint64_t frame_time = time_a - time_b;
frame_start = window.get_time();
uint64_t frame_time = frame_start - frame_end;
if (frame_time <= TARGET_NS) {
if (frame_time <= target_frame_time) {
struct timespec req;
req.tv_sec = 0;
req.tv_nsec = TARGET_NS - frame_time;
req.tv_nsec = target_frame_time - frame_time;
nanosleep(&req, nullptr);
}
time_b = window.get_time();
previous_frame_end = frame_end;
frame_end = window.get_time();
uint64_t dt = window.delta_time();
float dt = frame_end - previous_frame_end;
Scene *scene = scene_pool[current_scene_id];
@@ -329,6 +338,10 @@ struct App {
window.clear();
}
}
private:
uint64_t fps = 60;
uint64_t target_frame_time = 1e9 / fps;
};
} // namespace app
+22 -2
View File
@@ -1487,11 +1487,29 @@ static mrb_value scene_hash(mrb_state *mrb, mrb_value self) {
static mrb_value app_run(mrb_state *mrb, mrb_value) {
mrb_int width, height;
mrb_value options_hash;
char *title = nullptr;
mrb_get_args(mrb, "iiz", &width, &height, &title);
mrb_get_args(mrb, "iiz|H", &width, &height, &title, &options_hash);
app_ = new app::App({(float)width, (float)height}, title);
float fps = 60;
if (!mrb_nil_p(options_hash))
HASH_FLOAT(options_hash, fps, fps);
app_->set_fps(fps);
return mrb_nil_value();
}
static mrb_value app_fps_get(mrb_state *mrb, mrb_value) {
return mrb_float_value(mrb, app_->get_fps());
}
static mrb_value app_fps_set(mrb_state *mrb, mrb_value) {
mrb_float fps;
mrb_get_args(mrb, "f", &fps);
app_->set_fps(fps);
return mrb_nil_value();
}
@@ -1750,9 +1768,11 @@ inline void setup() {
ADD_METHOD(Scene, "elements", scene_elements, MRB_ARGS_NONE());
DEF_MODULE(App);
ADD_MODULE_METHOD(App, "run", app_run, MRB_ARGS_REQ(3));
ADD_MODULE_METHOD(App, "run", app_run, MRB_ARGS_REQ(3) | MRB_ARGS_OPT(1));
ADD_MODULE_METHOD(App, "start", app_start, MRB_ARGS_REQ(1));
ADD_MODULE_METHOD(App, "switch_to", app_switch_to, MRB_ARGS_REQ(1));
ADD_MODULE_METHOD(App, "fps=", app_fps_set, MRB_ARGS_REQ(1));
ADD_MODULE_METHOD(App, "fps", app_fps_get, MRB_ARGS_NONE());
ADD_MODULE_METHOD(App, "localize", app_localize, MRB_ARGS_REQ(3));
ADD_MODULE_METHOD(App, "language=", app_language_set, MRB_ARGS_REQ(1));
ADD_MODULE_METHOD(App, "language", app_language_get, MRB_ARGS_NONE());
-1
View File
@@ -342,7 +342,6 @@ public:
// Time
uint64_t get_time(); // returns the time in nanoseconds since the window was created
uint64_t delta_time(); // returns the time in nanoseconds since the last render call
private:
// internal data and functions
+8 -4
View File
@@ -1,4 +1,4 @@
App.run 720, 480, "Button Test"
App.run 720, 480, "Button Test", fps: 24
main_scene = Scene.new
@@ -14,7 +14,7 @@ App.localize(:en, :btn_text, "Click %{name}!")
text = ElementText.new :btn_text, default_font, 0xFFFF00, {name: "Me"}, position: {x: 50, y: 50}, z: 1, click_through: true, alpha: 1
rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, pivot: {x: 0.5, y: 0.5}, scale: { x: 1, y: 1 }, alpha: 0.4
rect = ElementRect.new 100, 25, 0xFF0000, position: {x: 50, y: 50}, z: 0, rotation: 60, scale: { x: 1, y: 1 }, alpha: 0.4
image_element = ElementImage.new bg_animation, position: {x: 0, y: 0}, z: -1, click_through: true, alpha: 1
@@ -49,7 +49,7 @@ main_scene.on_update do |delta_time|
pp App.text_input if App.text_input != ""
next unless App.down?(:press)
next unless App.pressed?(:press)
pp "#{App.pressed?(:press)}, #{App.down?(:press)}, #{App.released?(:press)}"
@@ -72,6 +72,10 @@ main_scene.delete(text)
App.start main_scene
time = Time.now - start
p "Average delta time: #{c_ / c_c}s"
p "Time since start (real): #{Time.now - start}s"
p "Average FPS (real): #{c_c / time}s"
p "Average FPS (from dt): #{c_c / c_}"
p "Time since start (real): #{time}s"
p "Time since start (from dt): #{c_}s"
-11
View File
@@ -472,17 +472,6 @@ uint64_t Window::get_time() {
return SDL_GetTicksNS();
}
uint64_t Window::delta_time() {
static uint64_t last_time = 0;
static bool first_call = 1;
uint64_t current_time = SDL_GetTicksNS();
uint64_t delta = current_time - last_time;
last_time = current_time;
if (first_call)
return (first_call = 0);
return delta;
}
void Window::compute_transform() {
float scale_factor_x = real_size.x / virtual_size.x;
float scale_factor_y = real_size.y / virtual_size.y;