Add design stage and touch up analysis writeup
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@@ -262,10 +262,13 @@ But if i instead use a library that automatically detects and uses the appropria
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#### why use SDL3 / what options there are
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#### why use SDL3 / what options there are
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- raylib vs sdl - https://gist.github.com/raysan5/17392498d40e2cb281f5d09c0a4bf798
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- & glfw
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#### SDL_TTF and SDL_Image / why i use them
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#### SDL_TTF and SDL_Image & SDL_mixer / why i use them
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(talk about custom harbuzz / open type fonts setup and hwo it is much more complicated than using such a library that simplifies it.)
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(talk about custom harbuzz / open type fonts setup and hwo it is much more complicated than using such a library that simplifies it.)
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(and ffmpeg for image and audio)
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#### how i will use sdl3 exactly
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#### how i will use sdl3 exactly
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@@ -325,6 +328,8 @@ The engine could compile the developers scripts into mruby bytecode when buildin
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#### how i plan on using it along with all precompiling/packing plans i have.
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#### how i plan on using it along with all precompiling/packing plans i have.
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(talk about teh planned packing and server etc. system i have)
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## Requirements
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## Requirements
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@@ -356,3 +361,6 @@ Requirements v1:
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##
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##
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- then any limitations / problems that can arise with the choices in this list and how i might tackle them or ignore them
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- then any limitations / problems that can arise with the choices in this list and how i might tackle them or ignore them
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- personal limitations, time, and in contrast my skill level and how it should be a breeze fo rmy level
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- then define success criteria for major bits in the requirements as a final list then switch over to design stage
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@@ -0,0 +1,12 @@
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# Design
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(then section on what kinds of ui should be buildable by the user)
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(ecs implementation plan)
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(design of how the cli/programming interface works)
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- in 2 sections,
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- about mruby/json scripting
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- and usage of packer
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(architectural design and file structure etc. of teh project itself)
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