Add basic app interface
- Add pool struct for data pools
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+9
-8
@@ -3,9 +3,9 @@
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width, height = 720, 480
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image = Image.new "assets/loading.png"
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image = Tiles.from("assets/loading.png").first
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app = App.new width, height, title: "My Game", loading_bg: image
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app = App.new width, height, title: "My Game", loading_bg: image # can be image or animation
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app.map_key ?w, :forward
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app.map_key ?s, :backward
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@@ -57,8 +57,8 @@ world.spawn do |e| # Name is optional
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c.collision = true
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end
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e.add_component :sprite do |c|
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c.tiles = Tiles.from "assets/sprite.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: 0..3, frame_rate: 10, loop: true}
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tiles = Tiles.from "assets/sprite.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: tiles[0..3], frame_rate: 10, loop: true}
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c.animations = {idle: animation1}
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c.current_animation = :idle
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end
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@@ -81,8 +81,8 @@ world.spawn "Trap Preview" do |e|
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e.tags = [:trap_preview]
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e.active = false
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e.add_component :sprite do |c|
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c.tiles = Tiles.from "assets/trap.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: 0..3, frame_rate: 10, loop: true}
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tiles = Tiles.from "assets/trap.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: tiles[0..3], frame_rate: 10, loop: true}
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c.animations = {idle: animation1}
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c.current_animation = :idle
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end
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@@ -123,8 +123,9 @@ world.system :trap_placement, trigger: trigger do |dt|
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e.tags = [:trap]
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e.position = world.mouse_position_world
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e.add_component :sprite do |c|
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c.tiles = Tiles.from "assets/trap.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: 0..3, frame_rate: 10, loop: true}
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tiles = Tiles.from "assets/trap.png", tile_width: 50, tile_height: 50
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tiles2 = Tiles.from "assets/trap_2.png", tile_width: 50, tile_height: 50
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animation1 = {tiles: tiles[0..3] + tiles2[0..3], frame_rate: 10, loop: true}
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c.animations = {idle: animation1}
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c.current_animation = :idle
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end
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